Colour Nightmare Space ▼ Details ▼
This is a scene I've been using to test lighting & shaders.
Flesh ▼ Details ▼
This was my first time testing screen space boolean shaders. 3D models feel a lot more real when they aren’t just hollow.
Neon_Lake ▼ Details ▼
Neon_Lake was my first project with the express purpose of being a visualiser. Made to be reminiscent of retro vector graphics.
An older version of Neon_Lake is available in All Day Breakfast's Fruit Salad.
Wizard Eater ▼ Details ▼
Originally a study of virtual space and perception Wizard Eater became a game/visualiser for a night club and for Wonder Live 03.
Pixels ▼ Details ▼
A few pixely bits and pieces. The vehicles and sunset are from a racing game I made.
An Electric Potential ▼ Details ▼
An Electric Potential is perhaps my favourite of the games I made in University. As a game it's very simple as it's entirely generated mazes but it was the project that made me realise the type of things I could do visually in virtual spaces.
Burgeon ▼ Details ▼
CTRL_Coda was a “Interactive Playful Art Exhibition” where each piece was some mix of unconventional controller, musical instrument and game.
I was the Artist and Design lead for a piece named Burgeon in which a player would use a novel proximity controller I had built to manipulate the a virtual landscape and soundscape.
Cyb-Ocean ▼ Details ▼
Cyb-Ocean was a virtual space I made in collaboration with Alexander Webster who designed & animated the fish. It was shown during the first Wonder Live and I later ported it to Google Cardboard VR.
Physical Models ▼ Details ▼
A 3D printed character bust and a doll-crab armature puppet.
Step 3 ▼ Details ▼
Step 3 is an ongoing project that I don't want to talk about yet.
Chaos Sonata ▼ Details ▼
Chaos Sonata is a short playable scene made as a concept piece for a potential larger project.
X-Terminator ▼ Details ▼
X-Terminator was one of the last games I made at University and ended up being the largest and most polished game I made while at University.
I took on many different roles throughout this project but was primarily the design lead and weapon programmer.
Ocean Highway Patrol ▼ Details ▼
Afar ▼ Details ▼
Afar is an ongoing project so I don't want to give too much away but let just say it's is a surreal melancholy adventure that plays with perception & space that I've been designing with sound designer Dom Willmott.
Miscellaneous ▼ Details ▼
Things that don't quite make there own category (yet). Everything from shader tests to web cam toys.